

Libraries – find extra pre-styled elements in the Libraries palette.Hover over an element or group to see options to hide or show it while editing. Drag an element to reorder it above or below other elements.

Layers – view and reorder elements’ hierarchical positioning on the Canvas.Events – create interactions and turn wireframes into high-fi prototypes in the Events palette.Different elements have their own distinct properties you can customize. Properties – view and edit an element’s styling, position, and visibility during simulation in the Properties palette.Alignment – align and distribute elements on the Canvas.Canvas – place elements onto the Canvas to build your designs and wireframes.Each screen contains its own Canvas and an entire prototype can contain many different screens, which you can link together using events.Ĭlick the ‘+’ button in this palette to add a new screen. Screens are similar to Artboards or Frames in other applications. Screens – view and add new screens in the Screens palette.Many of these elements and widgets have keyboard shortcuts. Toolbar – select Shapes, Images, and Text elements from the Toolbar and place them on the Canvas to design your prototype.Ĭlick the ‘+’ button in the Toolbar to see other elements to choose, like Dropdowns, Hotspots, and Input Text Fields.Justinmind’s User Interface is split into different Palettes, which you’ll use to create and customize your wireframes: Learn more about importing from other tools. You can also open a prototype you’ve already created, or import from other prototyping and design tools, like Sketch, Adobe XD, and Photoshop. Select a device and click ‘New prototype’ to start with an empty Canvas. Click on the dropdown below a device to see options and template dimensions to specify. Here, you can choose from several device templates to prototype with, like websites, mobile phones, and tablets. Sign in to Justinmind and you’ll find the Welcome Window. Examples: advanced events and interactions.Exercises: Adding conditions to interactions.Design the first screen of your prototype.
